Building a 3D Human. Phase 4: Internal Organs (Digestive, Respiratory, Urinary and Reproductive Systems)

After the completion of the Skeletal System, Connective Tissues and Muscular System, the next phase was to construct the internal organs of the reproductive, digestive, and respiratory systems. The majority of the organs were labelled and segmented from the VHP Data using 3dSlicer. Figure 1.0: Segmenting the organs using 3DSlicer

The majority of the organs were labelled and segmented from the VHP Data using 3dSlicer.
Segmenting the organs using 3DSlicer.

Figure 1.0: Segmenting the organs using 3DSlicer.

The segmented models were then sculpted and retopologized in Zbrush.
Sculpting the Lungs in Zbrush

Figure 1.1: Sculpting the Lungs in ZBrush

Other organs, such as the intestines, that proved difficult to segment from the VHP Data, were modelled from scratch using splines in 3DStudio Max.

Modelling small intestines using splines in 3dsmax
Figure 1.2: Modelling small intestines using splines in 3dsmax.

Next Step: The modelling of the organs was completed, and these organs were unwrapped and textured.

Organ_unwrap_texture

Figure 1.3: Organ modelling progress (left) and complete organ meshes (right).

Render of the completed Internal Organs.

Figure 1.4: Render of the completed Internal Organs.
Mark Campbell

Mark Campbell

Mark Campbell is a leading interaction designer, video, web, mobile and VR software application specialist. His passion for user-centred design and education spans a successful career of 20 years to date designing, developing, and managing international multimedia projects in healthcare. He is the founder of Anatomus and award-winning iOS app Pocket Anatomy

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