- All of the connective tissue was sculpted by hand in ZBrush on top of the skeleton model.
- After the ligaments were positioned and sculpted correctly, they were exported to 3D Studio Max where they were uv unwrapped (much like the bones).
- Lastly, texture maps were then created in photoshop.
Building a 3D Human. Phase 2: Connective Tissue
After completion of the skeletal system, building the cartilage, ligaments, and connective tissues within the body was the next logical phase as along with the bones, these are the fibrous connective tissues that also provide structural support and protection within the body.
Mark Campbell, MSc. in Interactive Media
Mark Campbell is a researcher, lecturer and practitioner of multimedia design in healthcare. He is currently carrying out doctoral research into the communication that takes place between patients and their doctors and what role multimedia plays. His passion for user-centred design and healthcare education spans two decades. He is the founder of Anatomus and multi award-winning Pocket Anatomy.
About Us
We are a team of healthcare professionals, educators and interaction designers passionate about the intersection of healthcare and visual learning. It is our privilege to bring you meaningful mobile medical education software apps.