Building a 3D Human. Phase 2: Connective Tissue

After completion of the skeletal system, building the cartilage, ligaments, and connective tissues within the body was the next logical phase as along with the bones, these are the fibrous connective tissues that also provide structural support and protection within the body.
  1. All of the connective tissue was sculpted  by hand in ZBrush on top of the skeleton model.
  2. After the ligaments were positioned and sculpted correctly, they were exported to 3D Studio Max where they were  uv unwrapped (much like the bones).
  3. Lastly, texture maps were then created in photoshop.

3D Studio Max Ligaments and Connective Tissue

Figure 1: 3D Studio Max Ligaments and Connective Tissue added to Skeletal Model

Texture maps Created in Adobe Photoshop.

Figure 1.1: Texture maps Created in Adobe Photoshop.
Mark Campbell

Mark Campbell

Mark Campbell is a leading interaction designer, video, web, mobile and VR software application specialist. His passion for user-centred design and education spans a successful career of 20 years to date designing, developing, and managing international multimedia projects in healthcare. He is the founder of Anatomus and award-winning iOS app Pocket Anatomy

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