Building a 3D Human. Phase 2: Connective Tissue

After completion of the skeletal system, building the cartilage, ligaments, and connective tissues within the body was the next logical phase as along with the bones, these are the fibrous connective tissues that also provide structural support and protection within the body.
  1. All of the connective tissue was sculpted  by hand in ZBrush on top of the skeleton model.
  2. After the ligaments were positioned and sculpted correctly, they were exported to 3D Studio Max where they were  uv unwrapped (much like the bones).
  3. Lastly, texture maps were then created in photoshop.

3D Studio Max Ligaments and Connective Tissue

Figure 1: 3D Studio Max Ligaments and Connective Tissue added to Skeletal Model

Texture maps Created in Adobe Photoshop.

Figure 1.1: Texture maps Created in Adobe Photoshop.
Picture of Mark Campbell, MSc. in Interactive Media

Mark Campbell, MSc. in Interactive Media

Mark Campbell is a researcher, lecturer and practitioner of multimedia design in healthcare. He is currently carrying out doctoral research into the communication that takes place between patients and their doctors and what role multimedia plays. His passion for user-centred design and healthcare education spans two decades. He is the founder of Anatomus and multi award-winning Pocket Anatomy.

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