How does 3D medical content helps students to become better doctors?

Not all of us learn well from flat 2D images and text. Professors, teachers and trainers realise this fact, because scientists and psychologists have developed a number of different models to understand the different ways that people learn best. One popular theory, the VARK model, identifies four primary types of learners: Visual, Auditory, Reading/writing, and Kinesthetic.

Each learning type responds best to a different method of teaching. Auditory learners will remember information best after reciting it back to the presenter, while kinesthetic learners will jump at the chance to participate in a hands-on activity. As anatomy is a complex subject matter – particularly regarding spacial relationships – being able to visualize (V), read (R) and manipulate structures (K) in 3D, teachers and trainers are using Anatomus to enhance the learning experience of their students. Additionally, as Anatomus is laptop and desktop friendly, students can continue their learning on and off campus.

Our partnering universities use Anatomus to support their existing face-to-face educational content. Anatomus was chosen as a test application to prove that it positively influences the teaching process as well as the students’ level of understanding. One such University to integrate our Anatomy software into their teaching and Learning is UC Irvine’s School of Medicine. In fact, the first class participating in their iMed initiative scored an average of 23% higher on their national exams!

“The quality of the figures and their presentations are outstanding. They are the best that I’ve seen. It really is an outstanding program…Comprehensive, great graphics, easy to use… Its excellent 3-Dimensional quality makes it easy to demonstrate organ placement and muscle and ligament attachment.” Professor Paul Ehrlich Ph.D., Penn State University School of Medicine.

Mark Campbell

Mark Campbell

Mark Campbell is a leading interaction designer, video, web, mobile and VR software application specialist. His passion for user-centred design and education spans a successful career of 20 years to date designing, developing, and managing international multimedia projects in healthcare. He is the founder of Anatomus and award-winning iOS app Pocket Anatomy

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About Us

We are a team of healthcare professionals, educators and interaction designers passionate about the intersection of healthcare and visual learning. It is our privilege to bring you meaningful mobile medical education software apps.

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